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Erfan Mehdibeiraghdar (InkyPolygon)
Erfan Mehdibeiraghdar (InkyPolygon)
Technical Artist at Ubisoft
Frankfurt , Germany

Summary

I am a game developer with 4+ years of industry experience and 5+ years as a hobbyist. I am passionate about merging artistic vision with technical expertise. I have experience with Unreal Engine, Unity, and in-house engines. I excel in shader creation, procedural tools (using Houdini), optimization strategies, and tool/pipeline development, which have streamlined workflows and boosted efficiency. I am eager to master tool development with C# and WPF, highlighting my commitment to continuous learning and innovation in game development.

Skills

Environment ModelingDigital SculptingSet DesignTexturingPhoto-manipulationDigital PaintingenviroEnvironment Design3D Modeling

Software proficiency

3DCoat
3DCoat
Blender
Blender
DDO
DDO
Gaea
Gaea
Houdini
Houdini
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Maya
Maya
Mixer
Mixer
Megascans
Megascans
NDO
NDO
Photoshop
Photoshop
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Quixel Suite
Quixel Suite
RizomUV
RizomUV
World Machine
World Machine
SpeedTree
SpeedTree