I am a game developer with 4+ years of industry experience and 5+ years as a hobbyist. I am passionate about merging artistic vision with technical expertise. I have experience with Unreal Engine, Unity, and in-house engines. I excel in shader creation, procedural tools (using Houdini), optimization strategies, and tool/pipeline development, which have streamlined workflows and boosted efficiency. I am eager to master tool development with C# and WPF, highlighting my commitment to continuous learning and innovation in game development.