Small automation tool that was created for Unreal Engine with C++ to help batch changing parameters for selected material instances. It has a GUI to help users have better user experience. Additionally, several validations were implemented, to prevent errors and inform users about occurred errors.
Tool's Demo
Example usage of the tool
Notifications - Informs user about what parameters on which material were changed
Validation - Works only Material Instance
Validation - Inform user if parameter does not exist
Validation - Continues working even if parameter was not found